Geography

The Geography of Adjier is one of the most unique and special things about it. Adjier leaves no environment out. From deserts, to jungles, to forests, to plains, to wastelands, Adjier is immense in its world features.

Regions

 * Telrith- The plains and forest regions of the North. Mostly a human/dwarven nation. Contains the infamous Dare Woods, which hold the capital for the Goblin and Worgen nations.
 * Sandramoras- The desert region of Adjier. Natively inhabited by the Stone Dwarves and Solar-men (dark-skinned humans). Evil inhabitants include Skull-Heads, Ghouls, Wyrms, and Blood-Drakes.
 * Norafar- The tranquil elven forest in the middle area of Adjier, home to the intellectual Wood Elves and the shady Night Elves. Also home to the hideous Trolls and the mutated Ogres. The Worgen have recently invaded the Southern area of Norafar to forge their capital city of Scourgefang.
 * Hender-Vale- The magestic, jungle home of the Hender, this place contains many of the more rare species of hender, including Saurians, Minotaur, and the Gillrock. Also home to the unique breed called Orglins, a mix breed giant between ogre and goblin.
 * Maldasia- The human nation of the Southern plains, Maldasia contains the great city of Arodor, and is home to the infamous League of the DragonSworn, a large group of Dragon Riding crusaders that serve the Righteous Powers. The Order of Shades have also made claims in this land.
 * Balodor Mts.- Home to the waring Black and White dwarves, the Balador mountains divide into two sections: the Snowy Peaks and the Obsidian Range. At the eastern end it is also home to the disentigrating Frostclaw tribe, a unique tribe of albino Grizzlock that fight for survival against the bitter Icefangs, an arctic race of Wolvern
 * Zarrock- The wastleland ruins of the ancient kingdom of Arodor. Proposed to be the home of the Gophin Empire.

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